There’s so much other stuff to be doing. 18Cast Void Torrent. 2. I’m fairly certain you don’t just overcap and ignore it over and over for other spells, letting stacks rot. 1 Like Hpellipsis-whisperwind (Hpellipsis) February 3, 2023, 5:29pm 7 This is very true, if you;re playing the standard yogg saron + ysharrj build for single target you can go a full minute without ever having to resort to a hard cast mind spike. It also provides Shadow with a spell. I noticed we have another filler spell now called Mind Spike and that it buffs our next Mind Blast… But when do I use it? We also have Mind Flay which I love using, but I can’t help feeling that it’s a bit. I still wish we could build into one filler and completely drop the other, but this isn’t as bad as I thought. As you may be able to tell, the duration of Mind Flay is triple that of the global cooldown. Mind spike feels very awkward to use right now, even considering the bug. After all, if the DoT doesn't have time to get off a couple ticks, it's a. But thats not a bad thing. This aura simply tells you which filler to press as a Shadow Priest. Make Mindbender a permanent pet that cleaves like BM hunters pets. Every 2 casts of Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. You can insert any available ability here, the point being you are pressing something. It’s easily their most iconic ability. 1 Like. We’re working to reduce this by having Mind Spike replace Mind Flay and removing Mind Sear. Balanced-boulderfist. Both cooldowns devalue the use of periodic damage spells, and when you have talent choices like Mind Sear, Mind Flay: Insanity, and Screams of the Void, all of these talents feel bad to use when both. If its damage is equal to mind flay, it could very. Dark Ascension also has its original Cataclysm particles, but people seem to like them even if they are super dated and we could have. Mind Spike vs Mind Flay. Mental Decay - Spell - 10. Lasts 6 sec. 46% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 70%. 2022: Made some parts of the rotation around Mind Blast easier to read. Lasts 10 sec. Mind Spike damage increased by 15%. Does not require shapeshift. Mind FlayAssaults the target's mind with Shadow energy, causing (295. In the current build, Dark Accession only help mind blast, which is extremely weak. General Information On this page, you will learn how to optimize the rotation of your Shadow Priest in both single-target and multiple-target situations. 2 Priest Patch Notes + Tier Sets. Cool, thank you. Not sure what its role will be though as it looks like it would simply replace mind flay entirely. -Original intent was to provide something to cast during shadow lockout, idea has since been scrapped. Developers’ note: The rotation has a lot going on and much of that is due to the frequency that Mind Flay: Insanity and Mind Spike: Insanity are available, so we’re adjusting the frequency of the effect. In single target mind spike is your filler unless you get an empowered mind flay, in aoe, you. Void Torrent damage increased by 15. 5 or 1 to be more consistent) - This can be a little buggy sometimes, yet to find a. Rayneon-illidan May 3, 2023, 4:19pm #4. Mind Flay (Talent in Shadow) Mind Flay is one of the most Mana Efficient Spells in the Shadow Priest toolkit. Classes Death Knight Blood All damaging abilities. Mind Flay and Mind Flay: Insanity damage is now increased by 30% in PvP combat. Making you have 3 orbs for each Mind Spike and Mind Blast. But all of the builds I tested did quite similar damage, which is great as well. 557%. Stacks up to 3 times. In the Priest Specialization Abilities category. It got like 7 buffs and boom many liked how it played. Lasts 6 sec. Mind spike and mind flay are mostly fillers with nearly the same function. Cast Mind Spike to reduce the cast time of your next Mind Blast. . Mind Flay: InsanityAssaults the target's mind with Shadow energy, causing (285. There a lot of additional changes to both Priest and Shadow, with things like talent changes in the class tree, Power Word: Life rework, improved Mass Dispel removed etc. Drain life looks much better; Mind blast vs Shadow bolt. Your Mind Flay has a X% chance to refresh the duration of your Shadow Word: Pain on the target, and reduces the damage you take from your own. 19% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 70%. I must have misunderstood the patch notes and was feeling pretty bummed since I thought they’d removed one of the spec’s most iconic spells lol. It can be a hindrance more than anything if you’re trying to time keys. [Mind Blast] - (Macro)--Starting normal rotation. Cast Halo unless adds are coming within ~20 seconds. Mind Spike: Insanity damage reduced by 11% and generates 6 Insanity (was 8). *Examples that come to mind are searing pain and frost shock. Dark Ascension, Voidform with something emulating the extension mechanic, Mind Spike, Surge of Darkness, Shadowy Insight, Mind Flay: Insanity, even a version of Shadow's Cataclysm mastery Shadow Orbs appears in this new version of the spec. Mind Spike will likely sim with a higher number, however, if you consider the following scenarios, Mind Flay is actually a more practical spell and will most likely outperform Mind Spike in many scenarios:. However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended. I haven’t had a chance to get on my priest but the patch notes say mind spike has replaced mind flay. Can accumulate up to 2 charges. Mind Spike should also replace Mind Flay per your suggestion for sure. 75 seconds for 3 seconds, consuming 25 Insanity per tick and will not be castable with less than 50 Insanity. Mind Spike also now replaces Mind Flay when taken, reducing the number of filler spells Shadow has and greatly simplifying its Single Target rotation. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing [ 352. Patch changes [] Hotfix (2023-07-24): Damage increased by 12%. Your Mind Flay, Mind Spike, and Void Torrent damage increase the damage of your periodic Shadow effects by 1%, stacking up to 5 times. They spent how long “redesigning” the class just to remove cd’s so you can mash more buttons. is it part of the rotation or not?Psychic Link and improvements to rot build/flay feels fantastic (though from a pvp perspective still much weaker than Deathspeaker). There aren't many amazing Divination spells that are level 2 or above, and the only damaging one is- you guessed it- Mind Spike. [Mind Flay]x1 - This will help you to enter in normal rotation right after pet disappear. i think both could be awesome - one slower apm melting faces with void lazors and another frantically dropping spikes while maliciously giggling. 10. Mind Spike: Insanity damage increased by 20%. Mind spike needs its own branch, in fact it needs its own trunk, the old mind spike single target rotation needs either proper support or it's not worth bringing it back. That’s cool it’s still here. Dark Evangelism can now also be triggered by Mind Spike. That’s really weird. I recommend dotting up your target, then using Mind Flay for maximum damage. Can accumulate up to 2 charges. Buttons feel worthless. 5 seconds, which Haste reduces. ReplyMind Melt - Mind Spike reduces cast time of your next Mind Blast by 50%, stacking up to 2 times. Ilyon-silvermoon October 31, 2022, 9:14pm #1. Row 7 Talents. Pretty sure they'll still use Mind Flay at least to refresh their SWP dot. Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. So has anyone figured out when it's a good time to use Mind Spike? Since now it clears dots, I won't be using it in PVP or PVE, since I want to keep pressure on my enemy in PVP, and in PVE it hurts to break the flow of Mind Flay. Pact Magic spells are always cast at the highest level possible, which increases up to level 5. Hearthstone: Mind BlastGlyph of Mind Spike. (4) Set Bonus: Smite has a 100% chance to cast an additional time during Shadow Covenant, dealing Shadow. WOTLK-WEAKAURA. 10. You are always rolling dots. Coz ppl wanted spike back. At 28% I should do on average 28% more or 19. For each additional spell slot level, Scorching Ray fires an additional beam for an additional 2d6 damage and another chance to trigger Hex. Dark Ascension, Voidform with something emulating the extension mechanic, Mind Spike, Surge of Darkness, Shadowy Insight, Mind Flay: Insanity, even a version of Shadow's Cataclysm mastery Shadow Orbs appears in this new version of the spec. you should never be pressing mind flay. Dark Evangelism can now also be triggered by Mind Spike. The change to Mind Sear* (edit) making it purely a spender instead of a filler spell can feel clunky at times, but they did massively buff the damage it does to compensate. Higher values of mastery lowered the dps gap, highest I went to was around 2k mastery which resulted inthe node Mind Spike should be a choice node: you pick Mind Spike or Mind flay if you pick mind spike the nodes below is the same if you pick mind flay the node Surge of darkness becomes 1 point screams of the voide withg the 2 point set and mind melt should just be mindspike or mind flay. Difference is 5 insanity vs. Always instant / Short cooldown Mind Blast & Mind Spike. Glyph of Mind Spike Glyph of Mind Spike no longer synergizes with From Darkness, Comes Light - to provide free Mind Blast casts much of the time. Mind Spike now replaces Mind Flay. In the Priest Talents category. The spec also has access to the brand new tier set for Season 3: 2-set bonus: Priest Shadow 10. Your Mind Flay, Mind Sear, and Void Torrent damage increases the damage of your periodic Shadow effects by 1%, stacking up to 5 times. I'm really wondering what good mind spike is for, to be honest, other then the few times we get school-locked in pvp. Put these points into Dark Evangelism and Voidtouched. The unfortunate part here is that you need to have a 90 on Wisdom in order to recruit Flay properly. Void Torrent damage increased by 15%. Before the change it wasn’t really a caster and now after the change is a “true” caster a real caster class. Allow Class Ability Procs. Endless micro CC (eg. this fact leave Mind. Mind Spike damage increased by 15 percent. Hotfix (2023-06-26): Damage increased by 10%. Long explaination: I used mind_spike,if=pet. triple DR stun, knockbacks on casts) is a problem and needs to be targeted. I still wish we could build into one filler and completely drop the other, but this isn’t as bad as I thought. 0 PTR. Cast Mind Spike or Mind Flay; Cast Divine Star, Shadow Word: Death or Shadow Word: Pain if you are moving. If Mind Spike stays better it will mean Mind Flay is only used to refresh DoTs or with other talents buffing its interactions like Mind Flay: Insanity. With the new talent tree introduced in 2. Mind Spike is a Shadow priest talent. Where did you get your build from? The Discord theorycrafters have all been saying VF is at least 2% stronger than DA in all content, so I’m 2 paragraphs in and your breakdown is already throwing up gigantic red flags for me. A few thoughts on mind spike vs SW:I Keep in mind these numbers are estimates. Do not mind spike the boss (except for extreme. Allow While Banished Aura State. Shadow's cooldowns have also received some additions and changes, with Void Eruption both changing to a two minute cooldown and becoming an optional spell thanks to the. Blizzard, it is not the 1st of April yet! Please tell us that this is another of your out of seasons Aprils fools jokes! I still find it hard to believe what Blizzard is planning to do to SP. Creator wont even notice what you just did there :P. It is shadow and frost. Valdivion-malganis. Personally I really dislike. Mind Flay (Spammable) - Allows you to spam the keybind without the spell overlapping. Update on 6 September 2023: We've updated this article with the latest PvP and PvE class balance changes for WoW Dragonflight patch 10. The Glyph of Mind Flay underwent a major change at the end of last year. Dark Evangelism - Your Mind Flay and Mind Sear damage increases the damage of your periodic Shadow effects by. It actually adds a LOT of situational complexity that people are going to get wrong, and fillers are the first thing to suffer in high movement. 7 Fury Incarnate. There's so many combinations available which never existed back then, which is exciting, and. Allow Entering Arena. Your direct damage spells inflict 15% of their damage on all other targets afflicted by your Vampiric Touch within 40 yards. Mind Spike: Insanity damage reduced by 11 percent and. 0 (2023-05-02): Damage increased by 9% and now replaces [Mind Flay. New macro still uses damnation/Mind Flay: Insanity to keep dots up but uses Mind Spike/Mind Blast to build up Insanity/ also allow for crazy AOE crits via Mind Melt/Surge of Darkness talents with Psychic Link. Rather than focusing on loaded definitions, let’s just talk about what Mind Flayers are and what they do. I searched around and found this macro and then changed a little. Single Target Build for Shadow Priest. Twistinfate offered the general consensus of the priest discord right now, which is that the mind sear bonus damage for ST is outweighed by the insanity loss. You continue to spam Mind Flay / Insanity until there’s less than 1 second left on the insanity buff, then let go of shift. Generates 8 Insanity (was 6). Invest on one or the other gameplay, not both. Cast Mind Flay as your main filler. /use [nochanneling:Mind Flay] Mind Flay Wand (Spammable) - Allows you to spam the wand button without it cancelling. Developers’ note: The rotation has a lot going on and much of that is due to the frequency that Mind Flay: Insanity and Mind Spike: Insanity are available, so we’re adjusting the frequency of the effect. Cast Mind Spike with Surge of Darkness procs. Feels like a button mashing simulator to do mediocre damage. Again, you’re limiting options by just having one set of talents that work with mind flay and another set of talents which work with mind spike. Mind Spike – Damage modifiers from Shadowform, Voidform, and Mastery: Shadow Weaving now properly increase Mind Spike’s damage. Some things I don’t so much like:So far it seems that blizzard doesn't want Mind Spike to be used in PvE. I realize they don't want to add glyphs attached to brand new spells, which is why I specify "post 4. Mind SpikeSince our dev is having trouble putting identity into either, and they don’t want to put more power into filler spells(and we don’t want to spend talent points on fillers), I suggest baking them into their current powers, the talents we do have; – Dark Ascension - Mind Spike already adds crit into the mix, and with some of our new talents, Mind Blast. Can accumulate up to 2 charges. Is there a decent build for epic bg/wq that doesn't have so many buttons? I can't even look at the screen trying to track all these procs and cds. In the current build, Dark Accession only help mind blast, which is extremely weak. Mind Spike replacing Mind Flay. SHAMAN In a future build, Mind Sear will tick every 0. The best rotation depends a lot of factors like. Cast Mind Flay and Mind Spike as filler spells; Shadow Priest PvP Burst Rotation Shadow's burst rotation is almost entirely instant except for Mindgames. There's no luck involved in proccing it It doesn't have anything to do. Multiple Target Priority List. Otherwise if you're not capped on insanity its Mind Blast > proc'd Mind Spike > MF:I > regular Mind Spike up to 2 stacks > regular Mind Flay according to Twicks' twitch chat bot. 1. For the time being, this seems to spell the demise of Mind Spike for burst damage. However, the side effect of these changes is that it now feels like Mind Spike is lacking purpose. Improved Flash Heal - Increases healing done by Flash Heal by 15%. 1) Remove those skills from the creator. Devouring Plague still has its terrible vanilla particles, Mind Spike still has its terrible Cataclysm particles, and Mind Spike: Insanity doesn’t even get unique particles like Mind Flay: Insanity does. Mind Spike seems to be a much better alternative than both Mind Flay and Mind Blast. They went from being a rare occurrence to being in almost 70% of the groups for high keys. Chillproof-moon-guard February 3, 2023, 5:44pm 8 1 2 Our Shadow Priest Class Guide is updated for the latest rework. Then, after building up to 4 shadow orbs, you hold down the ctrl key. 75 seconds for 3 seconds, consuming 25 Insanity per tick and will not be castable with less than 50 Insanity. Mind spike feels very awkward to use right now, even considering the bug. It will affect ALL periodic damaging spells, including Mind Sear, Mind Flay, etc. Mind Flay: Insanity damage increased by 30%. I haven't done the math, but I feel like Spike is. LIVE STREAM: COMMUNITY: 2 full channels of Mind Flay vs Mind Sear {with chaining} (4 GCDs), if your Mastery% is 50. In single target mind spike is your filler unless you get an empowered mind flay, in aoe, you. You don't lose the insanity proc if you have to move vs. Surge of Insanity generates 12 Insanity over its duration (was 16). 2k averaged. 2022: Moved racials out of the rotation into their own section. Targeting virtually all CC takes so much depth out of the game. Even better once you get 4 set Dragon Soul as your Shadow Fiend will grant you 3 orbs each time it hits. Mind Flay deals four ticks of damage over its duration, each tick occuring every 0. Dejaro December 12, 2022, 2:19pm 1. If none of these things are true, hit mind flay. I started playing SP with Dragonflight and never had more fun with a spec in my carrer since I started playing WoW back in 2005. Wowpedia. Hellar21 • 9 mo. Was dreading the idea of mind spike deleting any reason to use flay. They worked out and sent out a hotfix yesterday, which means that snare reduction talents/gems no longer affect the duration of the final tick of Mind Flay. Anyway, I was in BH yesterday and after the fight one of the other members was trashing my rotation even though I had done more dps than him and the other spriestMind Spike damage reduced by 6%. 2, the glyph was a pretty harsh trade -- it extended the reach of Mind Flay by 10 yards at the. Mind Spike and Mind Flay coexisting is something we’re going to try but are wary of. Mind Spike: Insanity damage reduced by 11 percent and generates 6 Insanity (was 8). If you want to do endgame content at a decent level, you HAVE to play the meta unless you. Dark Evangelism can now also be triggered by Mind Spike. Maybe all rng with procs of other things like Mind. Or maybe it’s the first talent in the tree and you can choose one or the other. Considering Mind Spike's anti-DoT effect and Mind Flay's useful snare, the only situation I can therefore see Mind Spike being useful for (besides From Darkness Comes Light procs) is nuking totems, and when Shadow is locked, due to Mind Spike's Shadowfrost school. Mind spike and mind flay are mostly fillers with nearly the same function. Twists your Shadowform with the powers of the Void, increasing spell damage you deal by 10%, and refreshing Mind Blast's cooldown. Mind Spike replacing Mind Flay. They spent how long “redesigning” the class just to remove cd’s so you can mash more buttons. Plater: Nameplate Addon (A good nameplate addon is probably the most important addon you can have as a Shadow Priest, or any spec that have to handle. 848% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 70%. Mind Flay and Mind Sear from Idol of C'Thun, Echoing Void from Idol of N'Zoth, and Void Torrent now have 5% damage variance. I don’t want to build and slow burn, it doesn’t work. Mind Spike: Insanity damage reduced by 11% and generates 6 Insanity (was 8). For fights such as the Spine of Deathwing in Dragon Soul, Vampric Embrace helps relieve your party members of the healing debuff faster. Mind Spike: Insanity damage reduced by 11 percent and generates 6 Insanity (was 8). Macro to target last target only when focus doesn't exists. 557%. Namely the idea that the caster knows the location of the target for the duration of the spell. But thats not a bad thing. The global cooldown is imposed on most spells in the game, preventing you from casting multiple spells simultaneously; the base global cooldown lasts 1. Mind Flay has a base channel time of 4. All processes are up, no cooldowns which to care of--Mind Flay damage increased by 15% (this includes Mind Flay: Insanity, but not the proc from Idol of C’Thun). Mind flay is an objectively better filler spell for mobility / not turreting than mind spike. 8. lol its on my action bar now. Or vice versa. 1. Upcoming 10. 313% of Spell power) Shadow damage over 15 sec and slowing their movement speed by 30%. the animation is underwhelming and the sound it makes is irritating. The damage is quite weak and the forced concentration really nerfs it, but as I said- it gives me a spell slot back so its basically a level 1 spell that does 3d8* damage. IDGAF about balance, if Mind Spike is available and it isn’t optimal to channeling mind flay, I’d still use Mind Spike. Please report the post above if it breaks one of our >rules<. Building 3 shadow orbs and. Nameplate Personal Buffs/Debuffs. It feels good to have insanity. This also effectively nerfs those talents if we aren’t pressing Mind Flay as often. Mind Spike vs Mind Flay For every Shadow Priest build you have the option between Mind Spike being your primary filler spell, or keeping it as Mind Flay . I am moderately geared at an ilvl of 349 and I am specced and glyped in a way that supports the Mind Spike rotation. And Shadow changes like Mind Flay/Mind Spike damage and Insanity tuning, Deathspeaker bug fixes and Surge of Insanity tuning. How can you say mind flay is a parodical damage. Mind spike for pvp is phenomenal. It’s fairly common for me to go Void bolt -> mind blast -> mind flay or something similar, which is usually just enough to. Something to keep in mind if you are newish to spriest in DF. Buttons feel worthless. You know its going to happenIn some quick testing, I found my best damage on single target came from a build which was juggling both Mind Flay and Mind Spike casts, which is perfect, in my opinion. In the world of patch 3. If you spec mind flay: insanity and damnation for example, you could cast. 5% dps increase is a real basket case mentality that heroic raiders seems to enforce upon themselves just because they see world first raiders doing it. 24Cast Mind Spike: Insanity if available. Cast Mind Spike with Surge of Darkness procs. Would be great if mind spike was acctually an enjoyable button to press but it’s caca-doodoo. Mind Spike is a priest ability learned at level 44 for those with the Shadow specialization. Every time last that, you can essentially cast Mind Spike + your 1st level spell of choice for the same 2nd level slot. Baseline we have mind flay, mind blast, SW:P, vampiric touch, devouring plague, mind sear, mind spike, shadowfiend, shadow word:death which is 9 abilities already! In the class tree we add in divine halo/star, power infusion and mind games (because they are throughput choices they are no choice at all) which is another 3 that are pretty much. /cast [@cursor] Shadow CrashBro, the best range with the most damage and survivability in game right now is the Mage. Additionally it blurs the lines of when to use Mind Flay and when to use Mind Spike. In dungeons, you don’t take mind spike at all so don’t need to worry. AOE MOD is CTRL and have your cursor where you want your. Mind Flay as a filler spell. You can swap points between Mind Devourer and Dark Evangelism. Use Shadow Crash if you are using this talent and the target is stunned or cannot move. At the end of the day when the difference is only a couple percent with optimal play, as in the case of flay Vs spike, most people can get away with playing what’s more comfortable to them. Try not to let evangelism fall off if these are low HP adds on a boss. Allow While Feared By Fear Mechanic. at leas in channelign you can castle part way and not really lose too much. Business, Economics, and Finance. I was critical striking with Mind Blast for over 100k when most non tank Hp pools were hovering around 150k. mind flay and void torrent are counted as dots. Cast Halo. IN PVE - Trash is pointless, and now that our dots scale with crit and haste, casting a few dots on adds during a fight like Death Whisper, and then mind blasting, flaying, and deathing them is often enough. WoW Hotfixes - Updated October 13Considering Mind Spike's anti-DoT effect and Mind Flay's useful snare, the only situation I can therefore see Mind Spike being useful for (besides From Darkness Comes Light procs) is nuking totems, and when Shadow is locked, due to Mind Spike's Shadowfrost school. Is this a common. Void Bolt is also currently the only way to extend your DoTs, which is extremely useful in m+. Also look at the talents which mean that mind flay increases your dot damage. It provides a quick nuke to use in situations where time is of the essence, such as when the priest has to swap targets frequently. Mind spike pushed to a branch on the tree instead of being in the core is a great choice. Mind’s Eye vs Distortion Reality The purpose of Distortion Reality is to prolong the Devouring Plague debuff thus increases the damage via Mastery: Shadow Weaving, Insidious Ire and Phantasmal Pathogen. Shadow Priest Needs Another Rework Background Regardless of what you want to call it, rework or not, Shadow Priest has design issues that are causing friction with playing the spec and keeps going through waves of harmful balancing changes. Currently for mandatory spells we have 4 dots (sw:p, VT, DP, mindgames). Your filler in PvP is dispell magic while using instant proc mind spikes and mind blasts with spread rot damage. This means that if you get interrupted casting a pure shadow spell (Mind Flay, Vampiric Touch etc), you are still able to cast Mind Spike. they don't run mind spike and they enjoy playing w/o it. If enemies are dying quicker, you should prioritize direct damage spells like Mind Flay, Mind Spike, and Mind Blast. That's ok for me, Shadow Priests dps is quite fine. 1. You can also weave Silence, Psychic Horror, and Psychic Scream in where necessary to keep the enemy team controlled. But ive noticed during void eruption that without instant mind spike procs you are wasting void bolts, mind blasts, and. The problem with Dominant Mind is that it has a short 30s duration and if you kill the trash you have to wait for it to pop out and then stop and kill it. ago. I don’t think anyone has actually tested that. Surge of insanity does. I personally en…The cast speed of Mind Sear from Idol of C’Thun no longer scales with Haste. Instantly restores 5% of your total mana and increases the damage done by your Mind Flay, Mind Spike, Mind Blast and Shadow Word: Death by 4% for each stack. Patch 7. Allow While Banished Aura State. If Mind Flay is interrupted early, it will not generate the full 18. Mind Flay is an old iconic SP spell. While. Cast Mindgames if you have all DoTs on your target, you can delay for a few seconds if Dark Ascension is about to come off cooldown. well you were wrong. I agree to bring back Mind Spike as a burst tool. 20Cast Mind Flay: Insanity. The problem with Dominant Mind is that it has a short 30s duration and if you kill the trash you have to wait for it to pop out and then stop and kill it. New Talents. Feel free to improve anything you guys want and thank you for this great community. This means you should cast it always when the talent procs. Either right side tree with Mind Spike as your filler and you ignore Mind Flay, or you go left side of the tree and don't talent Mind Spike. 5 seconds, which Haste reduces. 05 Nov. Shadow had mind blast and mind spike procs throughout MoP and WoD, also the “proc” you get after casting devouring plague isn’t a proc. It's like a destro lock getting kicked on chaos bolt and being unable to cast anything at all but as far as I know if they get kicked on shadow they can still cast chaos bolt. We prepared dedicated. Then, after DP is cast, you hold down the shift key (while still holding ctrl). As a Shadow Priest, Mind Flay will become your most oft used offensive ability. Use misery talent, keep dots up, fill in with mind blast/mind flay/ dispel magic. Considering Mind Spike's anti-DoT effect and Mind Flay's useful snare, the only situation I can therefore see Mind Spike being useful for (besides From Darkness Comes Light procs) is nuking totems, and when Shadow is locked, due to Mind Spike's Shadowfrost school. Does not apply to damage from Shadowy Apparitions, Shadow Word: Pain, and Vampiric Touch. Mind Flay would be broke as heck if you could move, but it’d give some sort of perk vs Mind Spike. Would be great if mind spike was acctually an enjoyable button to press but it’s caca-doodoo. Dark Accession should increase damage of everything except dot. We're throwing around a few different ideas:But they are nerfing PI, MD, Mind Flay: Insanity(and also Mind Spike: Insanity) and they nerfed their defensives this current patch. 21Fully deplete all Mind Blast charges unless Mind Devourer is active. Spending insanity is higher prio than using your insanity flay procs i believe. It also increases the damage of Mind Flay and Mind Spike by 10%. Generates 16 Insanity over the. This build doesn't use mind flay or mind sear. Unfurling Darkness and Mental Decay have swapped positions on the talent tree. Mind Spike damage increased by 9% and now replaces Mind Flay. If you choose to use Yogg-Saron instead of C'Thun, Mind Spike will serve as your default filler spell instead of Mind Flay. Assume a Shadowform, increasing your spell damage dealt by 10%. For the time being, this seems to spell the demise of Mind Spike for burst damage. With Mind Spike replacing Mind Flay, we don’t have that. Mind Spike: Insanity damage increased by 20%. Patch 10. If not, don't forget to show support by upvoting!I love the lore of the class and love the feel of a mind flay build. Rank 1: Your Mind Flay and Mind Spike critical strikes reduce the cooldown of Shadowfiend by 3 sec or Mindbender by 1 sec. 5k and mind spike hits for 23. Dispel Magic enemy buffs. then mind spike/mind blast it down. psychic scream, range increase etc. Definitely should’ve removed mind spike instead. Add back Cascade instead of halo and. 22Cast Mindgames. Scorching Ray makes three attacks, for up to 3 chances to trigger additional damage from Hex. next is spamming mind blast and DPs. I don’t know. 5 seconds, which Haste reduces. With the new talent tree introduced in 2.